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Devlog
Version 0.7.10
October 18, 2020
by
Jonathan Cauldwell
9
Lots of bug fixes this time around. Various bits and pieces have been added, I'm slowly rolling out the user routine option to other machines (starting with the CPC) and have included some example use...
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Version 0.7.9
May 10, 2020
by
Jonathan Cauldwell
9
I have now added the ability to add third-party assembler routines to a project. At present only the Spectrum build supports this but if there is interest for other formats I will add it. Specifical...
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Version 0.7.8
April 18, 2020
by
Jonathan Cauldwell
4
#Updates, #Bug fixes, #Moving Platforms
Another update. There's a new moving platform type in the script generator, ZX Spectrum and Timex TC2048 now have an option to export .TAP files either with or without a BASIC loader and the Atom 4-co...
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Version 0.7.7
April 01, 2020
by
Jonathan Cauldwell
#VZ200, #Acorn Atom
Another quick release this time. The Acorn Atom colour mode and VZ200 are now supported. Thanks go to Jason Oakley and Kees van Oss for their work. A few important CPC bugs have been fixed as well...
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Version 0.7.6
March 15, 2020
by
Jonathan Cauldwell
5
#MSX, #VZ200, #bug fixes
Just a quick update this time. JL Tursan's build suite has been added for the MSX computers so now there's no need to have to download this separately and install all the files yourself. However, you...
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Version 0.7.5
October 06, 2019
by
Jonathan Cauldwell
It has been a while since the last release. This release includes: Kees van Oss released a compiler, engine and build suite for the BBC Model B. Moving or resizing the play area retains screen data a...
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New Version Coming Soon
September 29, 2019
by
Jonathan Cauldwell
Things have moved on since the last update so I felt it was time for another development log post. The most exciting new development in that time is the creation of a compiler and engine for the MSX,...
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Debugger Under Development
August 10, 2019
by
Jonathan Cauldwell
I've started work on a debug option for the ZX Spectrum compiler. This will build a simple debugger into any game that allows the developer to halt the game using BREAK and step through one frame at...
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Version 0.7.4 Released
April 19, 2019
by
Jonathan Cauldwell
1
Updates this time include: Numerous fixes to improve stability Fix to Amstrad CPC compiler, it should now build for WinAPE and SjAsmPlus CLW command fixed in Timex TC2048 and Next engines Collectable...
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Version 0.7.4 Coming soon
April 14, 2019
by
Jonathan Cauldwell
1
Since version 0.7.3 was released several bugs have come to light. On the CPC I'd managed to break the assembler output so it wouldn't build with SjAsmPlus or WinAPE. Collectable blocks weren't worki...
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Version 0.7.3 Released
March 17, 2019
by
Jonathan Cauldwell
New updates include: New options added to automatic script generator: orbiting satellite sprites, pushable block sprites and player shoot-em-up controls Import AGD games from TAP files Imported AGD fi...
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Update Coming Soon
March 11, 2019
by
Jonathan Cauldwell
1
I've been busy playing with MPAGD, fixing bugs when I've encountered them and generally adding more functionality so an update is imminent. There'll be a new option to import AGD/AGDX games from TAP f...
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