Debugger Under Development
I've started work on a debug option for the ZX Spectrum compiler. This will build a simple debugger into any game that allows the developer to halt the game using BREAK and step through one frame at a time, displaying the global variables on a debug screen. It will be possible to toggle between the game screen and the debug screen or resume normal execution at any time.
As debuggers go this will start off as a simple affair but I'm sure it will prove very useful to MPAGD developers trying to fix bugs in their own games or who would like to see how other people's games are put together. Of course, those still using AGD and AGDx are able to import their games into MPAGD at any time so the debug tool will also benefit them.
If the debugger proves popular there will be plenty of scope to expand it in time.
Get Multi-Platform Arcade Game Designer
Multi-Platform Arcade Game Designer
8-bit game creator tool for Windows
Status | Released |
Category | Tool |
Author | Jonathan Cauldwell |
Tags | 2D, 8-Bit, acorn, amstrad-cpc464, Arcade, Game engine, GameMaker, MSX, Retro, ZX Spectrum |
More posts
- Version 0.7.10Oct 18, 2020
- Version 0.7.9May 10, 2020
- Version 0.7.8Apr 18, 2020
- Version 0.7.7Apr 01, 2020
- Version 0.7.6Mar 15, 2020
- Version 0.7.5Oct 06, 2019
- New Version Coming SoonSep 29, 2019
- Version 0.7.4 ReleasedApr 19, 2019
- Version 0.7.4 Coming soonApr 14, 2019
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