Simply put, the most powerful user-friendly tool there is for creating games for 8-bit computers. Supported formats include the ZX Spectrum, Amstrad CPC, BBC Model B, Dragon 32/64 and Acorn Atom, with more on the way. Create blocks, sprites and screens, knock out a few lines of code in AGD's simple scripting language (inspired by BASIC) or get the tool to create the code for you and create an 8-bit game that would have graced any software house's catalogue back in the day. Far more powerful than the original AGD with new commands and extra functionality, MPAGD comes complete with comprehensive documentation and example code templates. Includes tools to convert graphics between 8-bit formats, generating placeholders that can then be edited. MPAGD will even import 48K snapshots of games written using AGD 4.0 to 4.7 or AGDX and allow you to change or expand them. Free to download with no obligations, I don't expect anything in return. However, should you absolutely insist on contributing towards the cost of a pint of beer go and buy one of my Egghead games or game development tools (Shoot-Em-Up Designer, Platform Game Designer) from www.cronosoft.co.uk
Documentation is comprehensive but to get the best out of MPAGD you can join the community of AGD and MPAGD developers over at the forums where help and support are available. There is a Facebook group and tutorial videos are available here:
If you're an experienced 8-bit developer and would like to add your favourite computer to the list of supported machines, get in touch.
Credits are listed in the Windows editor but I'd like to say a big thank you to the developers of the Acorn, Dragon and Enterprise compilers and engines, without whom MPAGD would be a far more limited tool. So thanks go to Kees van Oss, Pere Serrat and Noel Persa.