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Anyone having an issue with shrapnel never despawning if the window size is full screen:
Go to the folder SuiteZX/AGD within the MPAGD folder, and edit EngineZX.asm:

Around line 799, replace the right edge detection code with this:
       inc hl              ; point to right edge.        ld a,(hl)           ; fetch window edge X        add a, 15           ; add width of sprite        cp 255              ; ARLASOFT - is on screen edge?        jp nz, nowrp        ; ARlASOFT - no, dont worry             ld a, 251           ; ARLASOFT - yes, move boundary far enough left to catch fast travelling particles nowrp        cp (ix+5)           ; compare with window limit.        jr c,kilshr         ; off screen, kill shrapnel.

Obviously this is just for Speccy, if you're building for a different platform a similar change might be needed in that engine code

Any chance of a macOS port or making this open source?

The source for a number of the compilers and engines is included but not the main Windows program, I want to keep control of that.  I do need to split the code into several smaller files though, some of which I might release to make it easier for others to add their favourite machines

Seems like manuals in 'Docs' folder are broken. There are 3 files there, and only 'Multi Platform AGD.odt' is readable, other two are just lock files, 162 bytes long ('~$Help.odt' and '~$lti Platform AGD Language Reference.docx').

Thanks, I'll take a look.

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