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Any chance of a macOS port or making this open source?

The source for a number of the compilers and engines is included but not the main Windows program, I want to keep control of that.  I do need to split the code into several smaller files though, some of which I might release to make it easier for others to add their favourite machines

Seems like manuals in 'Docs' folder are broken. There are 3 files there, and only 'Multi Platform AGD.odt' is readable, other two are just lock files, 162 bytes long ('~$Help.odt' and '~$lti Platform AGD Language Reference.docx').

Thanks, I'll take a look.

Hello! Thank you for this amazing tool. Is it still in development ?

It will be updated at some point.

hi, are you still working on a version for Spectrum Next or did I imagine this?

I have a Next engine and compiler but at present it doesn't support Next sprites, only Timex 8x1 attributes.  The intention is to add this at some point but I don't get a lot of people asking for me to do this so other things have priority for now.

I’m surprised the chatter hasn’t gone into overdrive for a Next version which would make use of the extra features and memory.

Being able to develop on the PC using MPAGD and then output a .nex file would be a thing of beauty and something I would pay for.

I think this is where the Next is lacking in having a full out of the box dev environment. 

I agree with Pandapus, Next version would be very nice!

Please check file V0.7.10\Suite VZ200\VZem\vzem.exe
The antivirus flags it as a trojan.

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