A downloadable programming tutorial

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This book explains in simple language how to develop games for the ZX Spectrum in assembly language, from "Hello world" to your first complete game.  This document shows how to display text on screen, read the keyboard and joystick, operate the speaker etc.  Step by step it shows you how to perform each task and create a Centipede style game.  From there it moves on to trickier topics such as drawing sprites, double buffering and using mathematics.  Everything you need to know to create a Spectrum game in 97 pages.

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Click download now to get access to the following files:

HowToWriteSpectrumGames1.1.pdf 670 kB

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Thanks a lot! I have some interest in retro games. But have no idea about ZX machine, or how to make something for it.

Great. A good lecture for summer :)
Thanks

Amazing. The kind of work that cannot be absent in physical format. Thank you. 

I'm always grateful when an experienced developer share their knowledge in a structured way. Instant buy :-)